{"title":"Atari","description":"","products":[{"product_id":"megadrive-sms-atari-controller-to-usb-adapter-v2","title":"Sega Genesis\/Megadrive\/SMS\/Atari Controller to USB Adapter (v3)","description":"\u003ch3 class=\"subtitle\"\u003eAn adapter for connecting Genesis\/Megadrive (3\/6 button), SMS and Atari-style controllers to an USB port.\u003c\/h3\u003e\n\u003csection class=\"section pb-0\"\u003e\n\u003cdiv class=\"container\"\u003e\n\u003cdiv class=\"columns mt-4\"\u003e\n\u003cdiv class=\"column content\"\u003e\n\u003cdiv class=\"productDescription\"\u003e\n\u003ch2 class=\"title\"\u003eDescription\u003c\/h2\u003e\nThis adapter lets you use Megadrive, SMS or Atari-style controllers on your PC. The multitap is also supported, enabling simultaneous use of up to 4 Megadrive controllers. This adapter is built using\u003cspan\u003e \u003c\/span\u003e\u003cimg src=\"https:\/\/www.raphnet-tech.com\/images\/advXarch.png\" alt=\"advXarch\"\u003e\u003cspan\u003e \u003c\/span\u003etechnology\u003cspan\u003e \u003c\/span\u003efor low latency.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eSpecifications:\u003c\/b\u003e\n\u003cul\u003e\n\u003cli\u003eSupported controllers:\n\u003cul\u003e\n\u003cli\u003e6 button Megadrive controllers\u003c\/li\u003e\n\u003cli\u003e3 button Megadrive controllers\u003c\/li\u003e\n\u003cli\u003eSega master system controllers\u003c\/li\u003e\n\u003cli\u003eAtari-style joysticks\u003c\/li\u003e\n\u003cli\u003eMegadrive multi-taps\u003c\/li\u003e\n\u003cli\u003eMegadrive mouse (megamouse)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003eVery low latency\u003c\/li\u003e\n\u003cli\u003eUp to 4 Megadrive controllers can be used simultaneously with a multi-tap\u003c\/li\u003e\n\u003cli\u003eWorks under Linux, Mac OS X and Windows\u003c\/li\u003e\n\u003cli\u003eUpdateable firmware\u003c\/li\u003e\n\u003cli\u003e1 meter (~3ft) USB A to USB C cable included\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cb\u003eManagement tool:\u003c\/b\u003e\n\u003cul\u003e\n\u003cli\u003eEasy to use user interface able to manage several adapters.\u003c\/li\u003e\n\u003cli\u003eAdapter firmware version display\u003c\/li\u003e\n\u003cli\u003e\u003cb\u003eFirmware update function\u003c\/b\u003e\u003c\/li\u003e\n\u003cli\u003eDisplays the type of controller detected\u003c\/li\u003e\n\u003cli\u003eAdapter configuration:\n\u003cul\u003e\n\u003cli\u003eConfigure D-Pad as axes or buttons\u003c\/li\u003e\n\u003cli\u003e1, 2, 3 and 4-player modes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cb\u003eTotal Latency information:\u003c\/b\u003e\n\u003cul\u003e\n\u003cli\u003eDefault setting: 6ms\u003c\/li\u003e\n\u003cli\u003eMinimum settings: 2ms\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cb\u003eDrivers:\u003c\/b\u003e\n\u003cul\u003e\n\u003cli\u003eNone! Uses standard drivers included with supported operating systems.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/section\u003e\n\u003csection class=\"section\"\u003e\n\u003cdiv class=\"container\"\u003e\n\u003cul\u003e\n\u003cli\u003eMultitap not included. Without a multitap, only one controller can be connected.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2 class=\"title\"\u003eFAQ\u003c\/h2\u003e\n\u003cp\u003e\u003cb\u003eQ:\u003cspan\u003e \u003c\/span\u003e\u003c\/b\u003e\u003cspan\u003eWhat is the latency when using a multitap?\u003c\/span\u003e\u003cbr\u003e\u003cb\u003eA:\u003cspan\u003e \u003c\/span\u003e\u003c\/b\u003e\u003cspan\u003eReading the state of 4 controllers through a multitap takes less than 1ms, so it makes no difference. It is as low as when reading a single controller. (That is, unless the multitap \u003c\/span\u003e\u003ci\u003eitself\u003c\/i\u003e\u003cspan\u003e adds latency, but we don't know if it does...)\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eQ:\u003cspan\u003e \u003c\/span\u003e\u003c\/b\u003e\u003cspan\u003eCan I use a Megadrive multitap to connect more than 1 SMS or Atari controller?\u003c\/span\u003e\u003cbr\u003e\u003cb\u003eA:\u003cspan\u003e \u003c\/span\u003e\u003c\/b\u003e\u003cspan\u003eNo, unfortunately the Megadrive multitap only supports Megadrive controllers. To use more than 1 Atari or SMS controller, you will need one adapter per controller.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eQ:\u003cspan\u003e \u003c\/span\u003e\u003c\/b\u003e\u003cspan\u003eCan I connect 4 adapters to concurrently use 4 Atari joysticks?\u003c\/span\u003e\u003cbr\u003e\u003cb\u003eA:\u003cspan\u003e \u003c\/span\u003e\u003c\/b\u003e\u003cspan\u003eYes! This has been reported to work fine with Atari800Win Plus 4.1.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eQ:\u003cspan\u003e \u003c\/span\u003e\u003c\/b\u003e\u003cspan\u003eDoes this adapter work with the C64 mini?\u003c\/span\u003e\u003cbr\u003e\u003cb\u003eA:\u003cspan\u003e \u003c\/span\u003e\u003c\/b\u003e\u003cspan\u003eNo, unfortunately it does not.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/section\u003e\n\u003cdiv class=\"columns mt-4\"\u003e\n\u003cdiv class=\"column is-two-fifths\"\u003e\n\u003cdiv id=\"slideshow\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"raphnet","offers":[{"title":"Default Title","offer_id":41058173845548,"sku":"6099","price":49.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0364\/7497\/8348\/files\/Sega_Genesis_Megadrive_SMS_Atari_Controller_to_USB_Adapter_v3.jpg?v=1774322689"},{"product_id":"megadrive-sms-controller-to-wiimote-adapter-v2","title":"Sega Genesis\/Megadrive\/SMS controller to Wiimote adapter (v2)","description":"\u003ch4 class=\"subtitle\"\u003eAn adapter for using a Sega Genesis, Mega drive, or SMS controller as a classic controller connected to a Wiimote.\u003c\/h4\u003e\n\u003ch2 class=\"title\"\u003eDescription\u003c\/h2\u003e\n\u003ch4 class=\"subtitle\"\u003e\n\u003cspan\u003eWith this adapter, you can use a Genesis\/Megadrive or SMS controller as a classic controller. Ideal for Wii virtual console games!\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eSupported controllers:\u003c\/b\u003e\u003cspan\u003e\u003c\/span\u003e\n\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003eGenesis\/Megadrive controllers, 3 or 6 buttons\u003c\/li\u003e\n\u003cli\u003eSega Master System (SMS) controllers\u003c\/li\u003e\n\u003cli\u003eAtari 2600 controllers\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch4 class=\"subtitle\"\u003e\n\u003cb\u003eSpecifications:\u003c\/b\u003e\u003cspan\u003e\u003c\/span\u003e\n\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003eLow latency (less than 3ms)\u003c\/li\u003e\n\u003cli\u003eCompatible with American, European and Japanese controllers and consoles.\u003c\/li\u003e\n\u003cli\u003eCable length: 30 cm. (approx.)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eNew in V2:\u003c\/b\u003e\u003cspan\u003e \u003c\/span\u003eNow compatible with the NES and SNES Classic Editions!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch4 class=\"subtitle\"\u003e\n\u003cbr clear=\"all\"\u003e\u003cb\u003eButton mapping:\u003c\/b\u003e\u003cspan\u003e\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eTo the games, the adapter apperas as a Classic controller. The button mapping is as follows, enabling controls identical to the original \u003c\/span\u003efor most Genesis\/Megadrive and SMS virtual console games.\u003cbr\u003e\u003cbr\u003e\n\u003c\/h4\u003e\n\u003ctable class=\"mapping\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003cth\u003eClassic controller\u003c\/th\u003e\n\u003cth\u003eMegadrive 3 btn.\u003c\/th\u003e\n\u003cth\u003eMegadrive 6 btn.\u003c\/th\u003e\n\u003cth\u003eSMS\u003c\/th\u003e\n\u003cth\u003eAtari 2600\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eDpad\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003ctd\u003eDpad\u003c\/td\u003e\n\u003ctd\u003eDpad\u003c\/td\u003e\n\u003ctd\u003eDirections\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eStart\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003ctd\u003ePlus\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eA\u003c\/td\u003e\n\u003ctd\u003eC\u003c\/td\u003e\n\u003ctd\u003eC\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eB\u003c\/td\u003e\n\u003ctd\u003eB\u003c\/td\u003e\n\u003ctd\u003eB\u003c\/td\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003ctd\u003eButton\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eY\u003c\/td\u003e\n\u003ctd\u003eA\u003c\/td\u003e\n\u003ctd\u003eA\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eX\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003ctd\u003eY\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eL\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003ctd\u003eX\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eR\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003ctd\u003eZ\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eZr\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003ctd\u003eMode\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003ch4 class=\"subtitle\"\u003e\n\u003cbr clear=\"all\"\u003e\u003cb\u003eImportant:\u003c\/b\u003e\u003cspan\u003e Requires a Wii remote (not included)\u003c\/span\u003e\u003cbr\u003e\u003cb\u003eNote:\u003c\/b\u003e\u003cspan\u003e The type of controller is auto-detected when the adapter powers-up.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/h4\u003e\n\u003csection class=\"section\"\u003e\n\u003cdiv class=\"container\"\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cbr\u003e\n\u003c\/div\u003e\n\u003c\/section\u003e\n\u003ch2 class=\"subtitle\"\u003e\n\u003cspan style=\"font-size: 1.4em;\"\u003e\u003c\/span\u003e\u003cbr\u003e\n\u003c\/h2\u003e","brand":"raphnet","offers":[{"title":"Default Title","offer_id":41941838889004,"sku":"6013","price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0364\/7497\/8348\/files\/db9_to_wiimote_v2_adapter.jpg?v=1697433508"},{"product_id":"sega-genesis-sms-atari-controller-to-wii-gamecube-adapter-v2","title":"Sega Genesis\/SMS\/Atari controller to GameCube adapter (v2)","description":"\u003ch3 class=\"subtitle\"\u003eAn adapter cable for using a Genesis, SMS or Atari-compatible controller on a GameCube or Wii.\u003c\/h3\u003e\n\u003ch2 class=\"title\"\u003eDescription\u003c\/h2\u003e\n\u003cp\u003e\u003cspan\u003eWith this adapter, you can use a Genesis, SMS or Atari-style controller or joystick on a Wii\/GameCube. Ideal for Wii virtual console games!\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eNew, more compact version! \u003c\/span\u003e\u003csmall\u003e(Functionality is unchanged)\u003c\/small\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eSpecifications:\u003c\/b\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSupports Genesis controllers, 3 or 6 buttons (and compatibles)\u003c\/li\u003e\n\u003cli\u003eSupport Sega Master System (SMS) controllers (and compatibles)\u003c\/li\u003e\n\u003cli\u003eSupports Atari-style one-button controllers\u003c\/li\u003e\n\u003cli\u003eCable length: 1.5m. (approx.)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003eThe button mappings are fixed and depend on the type of controller. See below for a table showing button mapping\u003c\/span\u003e\u003cspan\u003e information.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eImportant:\u003c\/b\u003e\u003cspan\u003e Requires a Wii with GameCube ports.\u003c\/span\u003e\u003cbr\u003e\u003cb\u003eNote:\u003c\/b\u003e\u003cspan\u003e The type of controller is auto-detected when the adapter powers-up.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch1 class=\"title\"\u003eButton mappings\u003c\/h1\u003e\n\u003cdiv class=\"content\"\u003eThe adapter emulates a GameCube compatible controller. The button mapping is as follows:\n\u003ctable class=\"span-8 mapping\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003cth\u003eGC\/Wii\u003c\/th\u003e\n\u003cth\u003eGenesis\u003c\/th\u003e\n\u003cth\u003eSMS\u003c\/th\u003e\n\u003cth\u003eAtari-style\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eB\u003c\/td\u003e\n\u003ctd\u003eA\u003c\/td\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eA\u003c\/td\u003e\n\u003ctd\u003eB\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003ctd\u003eFire\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eX\u003c\/td\u003e\n\u003ctd\u003eC\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eL\u003c\/td\u003e\n\u003ctd\u003eX\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eY\u003c\/td\u003e\n\u003ctd\u003eY\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eR\u003c\/td\u003e\n\u003ctd\u003eZ\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eStart\u003c\/td\u003e\n\u003ctd\u003eStart\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eDpad\u003c\/td\u003e\n\u003ctd\u003eDpad\u003c\/td\u003e\n\u003ctd\u003eDpad\u003c\/td\u003e\n\u003ctd\u003eDpad\/stick\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eZ\u003c\/td\u003e\n\u003ctd\u003eMode\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr clear=\"all\"\u003e\u003cb\u003eImportant:\u003c\/b\u003e\u003cspan\u003e \u003c\/span\u003eRequires a Wii with GameCube ports.\u003cbr\u003e\u003cb\u003eNote:\u003c\/b\u003e\u003cspan\u003e \u003c\/span\u003eThe type of controller is auto-detected when the adapter powers-up.\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"columns mt-4\"\u003e\n\u003cdiv class=\"column is-two-fifths\"\u003e\n\u003cdiv id=\"slideshow\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Rhythm Gamer","offers":[{"title":"Default Title","offer_id":45360560898092,"sku":"6012","price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0364\/7497\/8348\/files\/Genesis_SMS_Atari_controller_to_Wii_Gamecube_adapter_v2.jpg?v=1772759054"},{"product_id":"atari-legacy-magazine-q2-2026","title":"Atari Legacy Magazine Q2 2026","description":"\u003ch2\u003e\n\u003cstrong\u003eThe first issue of the magazine made on the machine it’s about!\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e\n\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eAtari Legacy — Issue 01 (Premiere, Q2 2026).\u003c\/strong\u003e\u003cspan\u003e The only magazine in the world typeset entirely on a real \u003c\/span\u003e\u003cstrong\u003eAtari Falcon030\u003c\/strong\u003e\u003cspan\u003e in Calamus. Full-color, perfect-bound, in English — covering every machine that wore the Fuji logo, from the \u003c\/span\u003e\u003cstrong\u003eAtari 2600\u003c\/strong\u003e\u003cspan\u003e and 8-bit \u003c\/span\u003e\u003cstrong\u003eXL\/XE\u003c\/strong\u003e\u003cspan\u003e to the \u003c\/span\u003e\u003cstrong\u003eST\u003c\/strong\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cstrong\u003eFalcon\u003c\/strong\u003e\u003cspan\u003e and \u003c\/span\u003e\u003cstrong\u003eJaguar\u003c\/strong\u003e\u003cspan\u003e. Edited by Piotr “Kroll” Mietniowski, PhD; published by LTEK Labs. Limited run of 1,000.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eAfter six years away from print, legendary Atari figure\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ePiotr “Kroll” Mietniowski\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ereturns with\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eAtari Legacy\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e— a quarterly, full-color print magazine devoted to every machine that ever wore the Fuji logo: the\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eAtari 2600\u003c\/strong\u003e, the 8-bit\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eXL\/XE\/XEGS\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eline, the\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eST \/ STe \/ TT\u003c\/strong\u003e, the\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eFalcon030\u003c\/strong\u003e, and the\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eAtari Jaguar\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e— on to modern reincarnations like the\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eAtari VCS\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eand the “+” series. This is\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eIssue 01, the collector’s premiere edition.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cp\u003e\u003cstrong\u003eThis is, in all likelihood, the only magazine in the world typeset in its entirety on an Atari Falcon030 computer in the Calamus desktop-publishing program.\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eEvery page you hold was laid out on a real Atari Falcon030 — accelerated with a CT63 (68060) card and CTPCI bus, driving a Radeon graphics card at Full HD — and composed in the legendary\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCalamus SL C2015 “Complete Edition.”\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eNo InDesign. No QuarkXPress. The magazine about Atari was\u003cspan\u003e \u003c\/span\u003e\u003cem\u003emade on an Atari.\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eThe sentimental value is the point: this is editorial archaeology practiced, not just described.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cp\u003e\u003cstrong\u003eEdited by a working physicist and one of the world’s most recognized authorities on Atari 16- and 32-bit computers.\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eEditor-in-chief\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ePiotr “Kroll” Mietniowski holds a doctorate in physics\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eand is, by reputation across the international scene, the single most recognizable expert on Atari ST, STe, TT and Falcon hardware alive today. That blend of academic rigor and four decades of hands-on Atari knowledge runs through every review, teardown and interview in the book.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003ch3\u003eInside Issue 01\u003c\/h3\u003e\n\u003cp\u003eA genuinely packed debut — original reporting, hands-on hardware tests, developer interviews you won’t read anywhere else, and primary-source history.\u003c\/p\u003e\n\u003ch4\u003eIntroduction\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cem\u003eA Note from the Editor\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e— Piotr “Kroll” Mietniowski, PhD, on why\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eAtari Legacy\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eexists and how it’s made.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch4\u003eMusic \/ MIDI\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cem\u003eWhen Dreams Come True — Atari and MIDI (Part 1)\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e— a deeply personal essay by film-music composer, conductor and academic lecturer\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eRafał Rudawski\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eon the Atari Falcon030, the MIDI revolution, and growing up musical in early-’90s Poland. Dedicated to his late father, Henryk.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch4\u003eGame reviews\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cem\u003eMiracle Boy in Dragon Land — the best Atari ST\/STe game in years?\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e— the new SamSoft platformer (code by Samuel Blanchard, music by DMA-SC): 68000 assembler, smooth scrolling, 50 on-screen colors and parallax, numerous sprites and giant bosses, written for a stock ST. Reviewed by a member of its own beta-test team.\u003c\/li\u003e\n\u003cli\u003e\n\u003cem\u003eAthanor 2 — The Legend of the Birdmen (La Légende des Hommes-Oiseaux)\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e— Eric Safar’s lavish point-and-click adventure for 16\/32-bit Atari, sequel to the 8-bit original.\u003c\/li\u003e\n\u003cli\u003e\n\u003cem\u003eEscape 2042 — The Truth Defender\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e\u0026amp;\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eAlice’s Mom’s Rescue\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e— Cédric “Orion_” Bourse’s acclaimed Atari Jaguar \/ Falcon titles, put through their paces.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch4\u003ePeople \/ Interviews\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eSamuel Blanchard\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e— the one-man studio behind\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eMiracle Boy in Dragon Land\u003c\/em\u003e, on building a modern ST classic.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCédric “Orion_” Bourse\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e— the prolific French developer keeping the Jaguar and Falcon alive.\u003c\/li\u003e\n\u003cli\u003eThe musician behind\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eAthanor 2\u003c\/em\u003e, on scoring an adventure in YM chiptune.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch4\u003eHardware — hands-on tests\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cem\u003eModern cartridges for Atari XE\/XL\/XEGS\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e— AVGCart and SubCart compared: multi-bank emulation, SIO disk emulation, stereo POKEY \/ Covox audio.\u003c\/li\u003e\n\u003cli\u003e\n\u003cem\u003eJaguar GameDrive \/ SD\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e— flash-cart freedom for the Jaguar, including CD-drive emulation.\u003c\/li\u003e\n\u003cli\u003e\n\u003cem\u003eNetUSBee — the best network\/USB device for Atari 16\/32-bit?\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e— connecting modern USB mice, keyboards and tablets via HID Report Protocol. By Piotr “Kroll” Mietniowski \u0026amp; Claude “Perdrix24” Labelle.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch4\u003eSoftware \/ Programming\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cem\u003eCross-developing for the 8-bit Atari from a PC\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e— a practical walkthrough of Mad-Pascal and the MADS cross-assembler (by Tebe), with the Altirra emulator in the loop.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch4\u003eHistory \u0026amp; Features\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cem\u003eThe History of DTP and Calamus on the Atari ST (Part 1)\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e— “Power without the price”: how the ST quietly conquered desktop publishing, and why Calamus became a cult.\u003c\/li\u003e\n\u003cli\u003e\n\u003cem\u003eThe History of the Polish Demoscene on 8-Bit Atari\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e— the cover feature.\u003c\/li\u003e\n\u003cli\u003eA history of computer role-playing and the forced-perspective racers that defined the 8-bit and ST eras.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch4\u003eNews \u0026amp; Story\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003eHomebrew releases, new soundtracks, licensed ports, tool updates and scene happenings.\u003c\/li\u003e\n\u003cli\u003e\n\u003cem\u003eThe Peek — A Sentimental Journey\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eby\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eTomasz “tekatom” Krupnik\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e— a short, lyrical meditation on\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ePEEK(49152)\u003c\/strong\u003e, the empty address\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e$C000\u003c\/strong\u003e, and what a machine remembers after the power is cut.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch4\u003eEvents Calendar\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003eA complete 2026 guide to Europe’s Atari and demoscene parties: Silly Venture 2k26, Evoke, Field-FX, Xenium, Sommarhack, Deadline, Atari Days Nancy (ADN) and many more.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eWhy this issue belongs on your shelf\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eA true collector’s #1\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e— first issue, first print run of only\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e1,000 copies.\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eLaunch issues don’t get reprinted in their original form.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eMade on the metal\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e— typeset on a real Atari Falcon030 in Calamus. There is, as far as we know, no other magazine on Earth produced this way.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSource material, not nostalgia-bait\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e— developer interviews, beta-tester insight, and hardware tested by people who actually use it.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eFull color, perfect-bound\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e— built to be kept, not recycled.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eWritten in English\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003efor the worldwide Atari community.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cblockquote\u003e\n\u003cp\u003e“With great pleasure I announce that, after six years, I am returning to publishing — a brand-new paper magazine for everyone who loves Atari computers and consoles, from the first Atari 2600 to the Jaguar and beyond.”\u003cbr\u003e\u003cspan\u003e— Piotr “Kroll” Mietniowski, PhD, Editor-in-Chief\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/blockquote\u003e\n\u003ch3\u003eProduct specifications\u003c\/h3\u003e\n\u003ctable\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eTitle\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eAtari Legacy\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eIssue\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eIssue 01 — Premiere Issue (Q2 2026)\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eLanguage\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eEnglish\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eFormat\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eA4 (210 × 297 mm), full color\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eBinding\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003ePerfect-bound\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePages\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e88\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eFrequency\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eQuarterly\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eLTEK Labs — publishing house affiliated with L-TEK Sp. z o.o.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePatrons\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eKatarzyna \u0026amp; Tomasz Krupnik\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eEditor-in-Chief\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003ePiotr “Kroll” Mietniowski, PhD\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eTypeset on\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eAtari Falcon030 + CT63 (68060) + CTPCI + Radeon, in Calamus SL C2015\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePrint run\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1,000 copies (limited premiere run)\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eOn sale\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003eJune 15, 2026\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","brand":"Rhythm Gamer","offers":[{"title":"Default Title","offer_id":45780188823596,"sku":null,"price":17.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0364\/7497\/8348\/files\/Atari_Legacy_Q2_2026_magazine_cover.jpg?v=1783548901"}],"url":"https:\/\/rhythmgamer.com\/collections\/atari.oembed","provider":"Rhythm Gamer","version":"1.0","type":"link"}